The path is clear
Nothing stands between the arrow and the edge of the board, so it flies off and the board gets roomier.
The board is not a dull rectangle. It is a shape — a bear, a boat, a snail, a lighthouse. Tap an arrow: if its path to the edge of the board is clear, it flies off. One rule. Finding the order that empties the whole board is the hard part.
Free to play Works offline No sign-up 7 languages


A small 6×6 board with the same rules as the game. Tap an arrow: if nothing stands between it and the edge, it flies away. If another arrow blocks the path, the move fails — in the real game that costs a heart.
Arrows left: 15
A move always takes a single tap. The thinking happens before it, not during.
Nothing stands between the arrow and the edge of the board, so it flies off and the board gets roomier.
The arrow runs into a neighbour: the move fails and you lose a heart. Each level gives you four.
Clear every arrow and the level is done. Speed and precision earn up to three stars.
The detail that saves hearts: an arrow's ray runs to the edge of the grid, not the edge of the shape. Cells outside the silhouette count as empty, so an arrow on the border usually flies off into open air without trouble.
Early levels teach the rule. Later ones hand you arrows that refuse to leave quietly.

From twenty arrows on a small shape to dense mazes of several hundred.

A blue arrow is frozen: the first tap cracks the ice, the second sets it free.

A lock carries a coloured dot. It opens once the arrow of that colour leaves the board.

Ice and locks on the same board — here the order of moves needs real planning.
No energy timers, no forced ads. A video plays only when you ask for one yourself.
Not endless generation: every level is built by hand and machine-checked for a solution.
The first for finishing, the rest for speed and for moves that never hit a wall.
Made a mistake — take it back. There is also a hint, an eraser and a timer freeze.
A fresh board every day and a streak counter — a small reason to come back.
No connection needed — not for the levels, not for saving your progress.
Sixteen arrow styles and twelve board themes, bought with coins earned in game.
The iPhone version is on its way to the App Store. In the meantime the same puzzle runs right in your browser.
Questions about the game? Write to hello@rebusarium.com — we reply within two business days.